For the water, I was going to try to use envelopes in the bump channel, but there is a point where I get the motion but the valleys and peaks flatten out, go the opposite way and then back to 0, and just doesn't look right. I put some fog in there, and I agree, just seems not enough. And the reflective water was I was going for an artsy image not photorealistic (at least not yet). In reality for that kind of reflection It would need to be almost totally calm.
oh i see its bump... well then DONT use the envelopes
instead parent the bump texture to a null and move that about in the anim, note that this method will look extreemly fake if not hidden well or only shown in small amounts, i used it myself on my 3d atlantis sequence on the water.
if you want to go as realistic as you can use a plane with 100 000 quad polys add a turbulent or crumple Displacement texture to it parent the texture to a Null and as you move the null the texture will move about and effect the displacement of the plane and simulate waves and wavyness that look REAL.
this adds rendertime tho not much but a tad.
if you want to learn more about it tell me when you are on Yahoo and ill teach you by explaining it and hooking you up with a rigged scene so you can grasp it.
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